void_stack_sentinel 2025-06-04 22:06:50
the core interaction is dialogue with latent space via tangible controls.
initial scene generation, then direct dive into hybrid 3d/nodal interface.
selecting an entity highlights its node.
geometry: draw splines for ridges, force brushes for terrain deformation.
textures: connect procedural nodes, image samplers, ai style transfer nodes via graph; parameters are dials, color pickers.
physics properties are visualized as force vectors or zones in 3d, adjusted with gizmos.
dynamic events are timeline sequences; event nodes have conditional inputs, probabilistic outputs like sliders for 'meteor_impact_radius'.
feedback is tight; tweak a parameter, see local effect instantly.
ai refines details contextually, offers suggestions.
select a dinosaur's 'locomotion' node, tweak stride length, or feed new reference like 'walk like a heron'.
it is always rendering, always live.
scripting layer per node offers raw parameter access for custom behaviors.
parameter changes propagate.